Blood Golem Solitary, Construct

Touch (d10+3)
19 HP 1 Armor (4 vs Piercing attacks)
Like any golem, blood golems are built to ward off intruders. Powerful magic users who worship Kruv have been known to summon these from the blood of hundreds of sacrificed people.

Special Qualities:

Instinct: To ward and consume


  • Engulf someone
  • Grab a weapon
  • Taint your blood
  • Reform from a puddle

Custom Moves:

When you strike a blood golem with a melee weapon, roll+STR. On a 10+ you manage to pull your weapon out after striking;on a 7-9 choose one:

  • You pull your weapon out, but put yourself in a spot
  • You leave your weapon in the golem but get away

Treasure: d10+3

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