Tags

Purpose
The blacksmith, Kibilnarg, can add tags to weapons.

From the Dungeon World book: "A custom item from a blacksmith Base Item + 50 coins"Town Improvements may adjust this price.

List of Tags

 * Applied: It’s only useful when carefully applied to a person or to something they eat or drink.
 * Awkward: It’s unwieldy and tough to use.
 * +Bonus: It modifies your effectiveness in a specified situation. It might be “+1 forward to spout lore” or “-1 ongoing to hack and slash.”
 * n coins: How much it costs to buy, normally. If the cost includes “-Charisma” a little negotiation subtracts the haggler’s Charisma score (not modifier) from the price.
 * Dangerous: It’s easy to get in trouble with it. If you interact with it without proper precautions the GM may freely invoke the consequences of your foolish actions.
 * Elemental: It causes elemental damage
 * Fire: Burns the enemy.
 * Ice: Freezes the enemy or slows them down.
 * Shocking: Stuns the enemy.
 * Magical: It causes magical damage.
 * Messy: It causes messy damage.
 * Precise: Roll with +DEX instead of +STR.
 * Ration: It’s edible, more or less.
 * Requires: It’s only useful to certain people. If you don’t meet the requirements it works poorly, if at all.
 * Slow: It takes minutes or more to use.
 * Touch: It’s used by touching it to the target’s skin.
 * Two-handed: It takes two hands to use it effectively.
 * n weight: Count the listed amount against your load. Something with no listed weight isn’t designed to be carried. 100 coins in standard denominations is 1 weight. The same value in gems or fine art may be lighter or heavier.
 * Worn: To use it, you have to be wearing it.
 * n Uses: It can only be used n times.